Welcome to Adestria
Campaign One
- House RulesHouse RulesRule of Cool If it is cool and feasible, we doing. For super spicy things that might require a roll we will give advantage Finishing Blow The end of initiative will be signified by the DM asking "how would you like to do this?" This is a chance for you to do something special as a finishing blow. This can be fantastical but not out of the realm of possibility. Saving Throws On a successful saving throw with damage or healing (if applicable), the roll is halved and rounded down. Death Save
- Character Creation HelperCharacter Creation HelperBefore you begin Whatever character you genuinely want to make, no matter how fantastical, let's try and figure out how it'd work -we could make a new race/class too Imagine your character in a movie scene, what makes them stand out, what would they do for that cool moment as they enter, do they have any quirks or visual notes that the audience would notice as soon as they appear? Imagine the whole party was like your character, what would make yours different/stand out. * Everyone is a cast
Sessions
- 0 - Session0 - Session\#CampaignOne Expectations We commit to a regularly scheduled session every 2 weeks * Gives me time to prep * Gives you more freedom with busy schedules * The worry is if we miss a session it'll be a month before the next one but that's already better than what we do now. * We can take a break if that is required or things are super hectic but I'd like to have it scheduled in people's calendar's every two weeks This would be a wonderful thing to get set up since I'll be heading to China fo
- 0.2 - Session Zero0.2 - Session Zero\#CampaignOne Mead History Lesson Formation of the Paradian Empire Character 1 * Nail down some more specifics, race, class, background, backstory * figure out what to research, what questions to answer Character 2 * Flesh out an idea Next Session Penciled in for 30th September
- 0.3 - Session Zero0.3 - Session Zero\#CampaignOne History Lesson Cyric and the SpellPlague Dungeon Monsters Let's play a game Next Session 21st October - have at least one completed character with sheet A good snapshot of backstory, Knives, Spoons, Forks, lvl 20 version (including spells), magic items, appearance etc Timeline to Start 4th November - Second completed Character and decision on which one you'll commit to as your 'Character One'
- 0.4 Session Zero0.4 Session Zero\#CampaignOne History Lesson Kingdom of Ix'al Character One Submission Remember, what reason is your character in the middle of West Laylan, attending or just walking through a travelling circus that has come to Riverrun. * I'd love to chat to you and concoct your 'opening sequence' together Next Session * have at second completed character with sheet A good snapshot of backstory, Knives, Spoons, Forks, lvl 20 version (including spells), magic items (personal and standard), appearance, b
- 0.5 Session Zero0.5 Session Zero\#CampaignOne Character Two Submission Let's pick which one you'll commit to for the beginning Ironing out the details We've done all the main bits but there are a couple things to finish. We'll spend time running through the Character Creation Helper, making sure you can answer the questions especially the bottom Class Questions Running through Riverrun Let's expand and explain why you're there * Passing through is fine because I'll try to do something to 'form the unlikely party' We ca
Continents
Several continents span the plane of Adestria
- East LaylanEast Laylan\#Continent The Eastern Side of the largest continent of Laylan contains the following places: * Blackstone Legion * Dismal Hollow * Draconium's Embrace * Jaeria * Old Blackstone * Tahaanu's Shrine * The City of Sigils * Vanisthea
- West LaylanWest Laylan\#Continent The Western Side of the largest continent of Laylan contains the following places: * Veridian Enclave * Felhorn * Kego * Paradian Jungle * Port Damby * Riverrun * Rubblehusk * Tidehaven * Wavetale * Zerifah, City of Alchemy
- Mahra CoultaMahra Coulta\#Continent Mahra Coulta (1).jpg Kingdom of Ix'al Allenthir Arlingford Mystfall The Menagerie Stormpeak Haven Somberloft The Shattered Peaks Thesah
- AshtaryAshtary\#location Largely unexplored by those not indigenous. Those indigenous are mainly elves though some other peculiar and exotic races have been found traversing the land. It cannot be mapped as the landscape is constantly shifting from an unknown force. Due to this the inhabitants learn all the landscapes as biomes and how to traverse them unknowing where the next one will lead. Elynthi The main known city of elves, also referred to as the Crimson Gate. A huge city with architecture as if whit
- Vel'RuachVel'Ruach\#Continent Blightfield Raggen'Thrum Velturia
Planes
- FeywildFeywild\#plane A reflection of the Material Plane suffused with potent magic and unbridled emotion, the Feywild exists in the corner of the eye, an echo as one turns their head quickly, resting just beyond reach yet tantalisingly close. * Norn created the Feywild purely as a joke, a mockery of the Raven Queen’s realm, the Shadowfell. Many have sought to traverse its glades and fields only to have their wits lost, time stolen and body’s warped. Landmarks may resemble the Material though mountains stan
- NocturneNocturne\#plane The Domain of dreams where fantastical imaginations become real. Each being is resplendent and gorgeous, often taking on the form of a pleasant or silly jester-like appearance. Within this theatre of dreams the Kalashtar reside as manifestations of these dreams.
- ShadowfellShadowfell\#plane Issylra developed the Shadowfell as an extension of her domain, an echo of the Material Plane where she could reside and be left to her machinations. Many believe when they experience a bad dream or remember a traumatic experience, that their soul briefly dipped into the Shadowfell.
UnderdarkUnderdark\#location The Underdark is a vast network of tunnels and caverns below the surface of Adestria. Despite it's size, the unknown dangers it presents make it difficult for many to venture far into its depths. Mainly without any source of light save for the occasional luminous rocks or fungi. Large portions of it are also without food or water, making well-stocked food supplies a must-have when exploring uncharted terrain underground. Subterror There exist within each domain of the Underdark, 8
A vast area beneath the surface of Adestria
History of AdestriaHistory of Adestria\#Worldbuilding Since the arrival of the gods, four distinct ages have passed: The Dawn, The Dusk, The Age of Conduits, and Post Divergence \[!timeline|t\] The Dawn Untimed The Creator created Adestria using the seed of life, including the gods to govern it. center|500 \[!timeline|t-1\] The Dusk Untimed The gods split into two factions and fight for thousands of years center|500 \[!timeline|t-1\] The Age of Conduits 12489AC - 0 The Creator brings forth the races and enacts a divine rule t
Take a look at the timeline of events and the lost kingdom of the Solosian EmpireSolosian Empire\#Worldbuilding Solos, the capital of the ancient Solosian Empire, a city that was built atop several leylines across the one continent of Laylan and the North parts of Mahra Coulta, a bastion of hope for mortal races in the ancient monster filled era of The Age of Conduits. These leylines provided large quantites of magical energy that could fuel powerful abjuration magic that reinforced the city walls - the ruins of these walls largely still stand upon the Mahra Coulta, even dipping down in
Pantheon of Adestria
Betrayer gods
- A'Llonnah, goddess of WinterA'Llonnah, goddess of Winter\#god #npc Sister of E’Lliira, A’Llonnah freezes all regardless of status or race as the embodiment of winter’s cruelty. Her frosted whisper seeps deeply into whatever she chooses, chilling it to the point where any function ceases to work. A'Llonnah.jpg Called Lady Frost by her few worshippers she has a heart of ice to match her lethally cold beauty. Her nature puts her at odds with Karthor and his followers despite their shared ideals. Appearance A’Llonnah is often depicted as a very pal
- Emon, god of DeathEmon, god of Death\#god #npc As E’Lliira brings life, Emon oversees death and the passage of the soul. With a soft jingle he appears to those whose time is near and whisks them away gently. The wicked are promised a different end though as screams and anguish and gnashing of teeth precede their death. Emon.jpg Though his domain causes grief, many do not despise him for it and devout followers worship his fairness with great reverence. His fiends are his labourers but their nature makes them fickle and prone
- Issylra, goddess of ShadowsIssylra, goddess of Shadows\#god #npc Pensive faces, minds lost in memories of nights long past, Issylra lurks within their umbra, waiting to grab hold of them. She developed the Shadowfell as an extension of her domain, an echo of the Material Plane where she could reside and be left to her machinations. Many believe when they experience a bad dream or remember a traumatic experience, that their soul briefly dipped into the Shadowfell. Issylra.jpg The Raven Queen is trapped by her fascination with the past. She sits i
- Karthor, god of Fire and ForgeKarthor, god of Fire and Forge\#god #npc Blazing infernos, clanging steel, bubbling lava all find their origin in Karthor. By his hand he forged mountain ranges into erupting volcanos that reshaped the lands beneath, his breath brought fire to the nations and by his axe the Cultivator Deities were almost sent running. Karthor.jpg Worshipped by smiths, artisans, and miners alike, Karthor has earned his devotion by the works of his hands and the bellow of his fires. Those who seek to join are not given instruction but are e
- Moira, goddess of Dreams and DestinyMoira, goddess of Dreams and Destiny\#god #npc The goddess of Dreams and Destiny eternally rests within the realm of the sleeping, the Nocturne, where fantastical imaginations become real. Each being is resplendent and gorgeous, often taking on the form of a pleasant or silly jester-like appearance. Within this theatre of dreams the Kalashtar reside as manifestations of these dreams. Moira.jpg The Mist Maiden watches over the innumerable strings of Fate, passing over and plucking the one she chooses with her talons. Many have
- Norn, god of ArtNorn, god of Art\#god #npc The god of Art, literature, poetry and emotion, Norn is a whimsical fellow who does what he wants with a pert grin on his face as he does it. Norn.jpg He created the Feywild purely as a joke, a mockery of the Raven Queen’s realm, the Shadowfell. As a reflection of the Material Plane suffused with potent magic and unbridled emotion, the Feywild exists in the corner of the eye, an echo as one turns their head quickly, resting just beyond reach yet tantalisingly close. Artists and p
- Sethol, The DevourerSethol, The Devourer\#god #npc A swirling mass of necrotic chaos, Sethol is a sentient void of infinite depth that only craves destruction and madness. Effectively an unknown variable, The Devourer was forced into a more physical manifestation during The Dusk and is believed, by the Bhuru people, to be chained under the sea by the Lord of the Deep. Sethol.jpg Due to Sethol’s nature, it was given the Sahuagin species to govern rather than creating a race. The Devourer cares little for his followers or much of any
Cultivator deities
- E'Lliira, goddess of Spring and ChildbirthE'Lliira, goddess of Spring and Childbirth\#god #npc As the world sighs sending the winds that bring new fruits, as the bard’s inspiration blooms, as a baby's cry is heard amidst the joy of new parents, E’Lliira holds all within her grasp. Sister and counterpart to A’Llonnah, E’Lliira blesses the birth of new things regardless of what they are but only presides upon their beginnings, not anything past. E'Lliira.jpg Also known as the ‘Joybringer’, she is the giver of life for humans endowing them hearts of passion that burned as brigh
- Iora, goddess of the MoonIora, goddess of the Moon\#god#npc The twilit transition from light into darkness brings comfort and calm, as the day’s labours end and the hours of rest begin. Iora, goddess of the moon Yerah, holds dominion over the night as she guides the lost with her soft light. Her hand rests upon the world at night bringing comfort to children, illuminating the stars to guide sailors and keeping the suns, Lavan and Shakhor, in check. Many sailors, diviners and peacekeepers worship Iora, giving her the moniker She Who Guides. Th
- O'llon, god of Music and MagicO'llon, god of Music and Magic\#god #npc Magic is music; the incantations spoken are lyrics, the somatic gestures are dances. This is what O'llon presides over. Whether they understand that or not, many who pursue one intertwine themselves with the other to the chagrin of many wizards. With jolly rotundness O’llon heralds the ever changing nature of music and magic, with his lute he weaves magic throughout the land of Adestria. Ollon.jpg Only the bards acknowledge his command over all things arcane yet and fewer still choo
- Tahaanu, god of HeroesTahaanu, god of Heroes\#god #npc Bringer of glory, revelry, and heroes, Tahaanu blesses many with the champion’s path and the hero's journey. Almost all known heroes in history have at some point been favoured by this deity, blessed with his divine energy in numerous ways they are sent into battle, destined for greatness. Tahaanu.jpg Due to the nature of those who are blessed by Tahaanu and the ensuing festivals that occur in their honour, he is also known as the god of Revel and many towns and cities will celebra
- Tokki, god of the ForestsTokki, god of the Forests\#god #npc The realm of Tokki extends to wherever the seas shift and the land grows wild. As the keeper of the forests both present or absent, Tokki represents the wild creatures of nature, the rush of the angry rapids, and the heat-heavy stillness of the desert. Tokki.jpg Druids dislike his joyful antics that coax the seeds he’s planted to grow as he skips from grove to grove, eschewing a permanent realm; Tokki preferred to wander the plane to oversee natural life, the druids are reluctant
- Ulaa, goddess of Hills and MountainsUlaa, goddess of Hills and Mountains\#god #npc From rolling hills to jagged peaks, Ulaa, the Landbearer, holds it all close to her bosom hiding bounties and dangers deep within. She shaped the mountain ranges and Underdark tunnels with her warhammer SkullRinger. More uncommonly she is the patron protector of the hearth and home and is often depicted within wooden reliefs above fireplaces in people’s homes, though many have not made the connection. Ulaa.jpg From the dirt and using her likeness, The Creator brought forth the dwar
- Veltura, Dragon LordVeltura, Dragon Lord\#god #npc Master of storms, bringer of rain, within the clouds and roar of the wind stands Veltura, Lord of Dragons. With each swipe of his claws, thunder rocks the earth, a beat of his wings sends blizzards forth. Just his presence alone keeps the forces of evil at bay. Veltura.jpg Alongside his brother Ashtar, this tempest of azure scales is the progenitor of all dragons, his divine lightning courses through them all whether they want it or not, yet none can defy his authority. As a result
Other
- Arkan, The ArisenArkan, The Arisen\#god #npc Arkan.jpg A mage of unparalleled power, knowledge, and greed who tore past the mortal limits and became a god by striking the Tree of Life. Ascending to godhood and forcing the gods to seal themselves further away by creating a Divine Gate. Appearance A humanoid clad in a mages cloak and carrying several artefacts including his tome, which has inside all his knowledge. Holy Day None Vestige Arkan’s Tome A tome that holds a lot of knowledge from Arkan and how he became divinity
- Ashtar, The ProtectorAshtar, The Protector\#god #npc God of the elves, brother of Veltura, Ashtar protects the Tree of Life with righteous fury as his sworn duty. Ashtar.jpg Ashtar chose not to take part in the creation of the dragonkind, instead creating a race that would live long with high affinity to magic as sworn protectors and helpers. Appearance An oriental dragon depicted with white scales and green horns coiled around a tree. Holy Day None Commandments None
- Belial, The JudgeBelial, The Judge\#god #npc The two suns, Shakhor and Lavan, trace the sky of Adestria ever in harmony by the power of Belial the Judge. His scales judge fairly just as his suns shed light and magic upon the Material Plane. When Belial is not guiding the suns through the sky, it is believed Iora governs the sky instead. Belial.jpg The Holy Guild of Belial began as a church in The Age of Conduits honouring and worshipping the two suns and now serve as judges when concerning legal matters and merchant issues.
- Bin and BoonBin and Boon\#god #npc Bin and Boon.jpg Twin trickers who cared not for the dispute between the Cultivator deities and the Betrayer Gods, if anything making things more difficult through their continued antics. With joyful giggles they sowed dubious seeds causing chaos across the realm till they vanished from historical records some time during The Age of Conduits but perhaps it's just another one of their tricks. Appearance The twin gods are often depicted as foxes of opposite colours or fraternal twi
- Lord of the DeepLord of the Deep\#god #npc Legends speak of a terrorizer of the seas, a leviathan large enough to span across all the oceans of Adestria. The tyranny of the folly who don’t respect the seas, he sends forth tempests that plunge ships to their grave. Lord of the Deep.jpg Sailors and sea folk alike perform a ritual known as the Sea Tithe believing that it will appease the Lord of the Deep and allow safe passage across the seas. The Bhuru people revere the Lord of the Deep as protector of the seas and jailer of
- The CreatorThe Creator\#god Not much is known about The Creator but his presence can always be felt in anything and everything despite his absence from the Material Plane. Appearance None Holy Day None Commandments None
- Time KeeperTime Keeper\#god #npc TimeKeeper.jpg The Time Keeper is the lord and giver of Time, slightly lesser known he is referred to by scholars as the guardian of History. His name has ironically been lost to time itself, few remember he exists and fewer still worship though it has no bearings on the individual himself, always keeping to himself and his domain. Appearance The Time Keeper is often depicted as an old man, always speaking at a measured pace. Holy Day None Commandments None
Lesser BeingsLesser Beings\#Worldbuilding In the absence of gods due to the Divine Gate, primordial beings from The Dusk freed from the whims of their divine masters corrupt mortals on Adestria with their machinations. These powerful entities amass a following that gives them power in proportion to their worship. Admenis, the Watcher A Sphinx believed to have been alive since The Dawn and has seen all of history. That being said, there have been no sightings of Admenis for centuries, many believe the lack of following
In the absence of gods due to the Divine Gate, primordial beings from The DuskThe Dusk\#Worldbuilding dusk.jpg These gods however had varying ideals for the plane of Adestria and split into factions befitting their ideals. One faction (The Cultivator Deities) believing that all life should be nurtured; another (The Betrayer gods) believing that nurturing all life will lead them to complacency and dependency and thus should learn to fend for themselves, and a final set of gods whom joined neither faction due to various reasons. Thus the Cultivator Deities fought the Betrayer god freed from the whims of their divine masters corrupt mortals on Adestria with their machinations. These powerful entities amass a following that gives them power in proportion to their worship.
Noble Houses
Here are the aristocracy set up by the Paradian EmpireParadian Empire\#location The largest Empire in Adestria, ruled by a single monarch. The Empire was founded in 982PD as two warring factions, the Veridian Enclave and the Blackstone Legion, fought for control of the continent of Laylan, this conflict came to be known as the Second Crown War. By the power of the founding ruler Set Paradian and his right hand man Gren Alabaster, the Paradian Empire overpowered both factions before uniting them under one rule. Though each faction has vastly different ideologie
- House AcheronHouse Acheron\#Noble It is an open secret that this House only rose to prominence because they assassinated all relevant members of the other prospective families. Through renown and connections only they managed to become candidates. Heir Damien Acheron is the fourth Heir to House Acheron though sightings of his forebears has been rumoured. Formed in 2232PD. Ideals: It is an honour to be a part of the Paradian Empire and we will do anything for its success. Coat of Arms A golden chalice on a deep crim
- House AlabasterHouse Alabaster\#Noble A house granted nobility for a renowned human adventurer turned Paradian Commander Gren Alabaster who was integral in the forming of the Empire back in 982PD and the Second Crown War. Heir Currently in its 62nd generation ruled by Grenfell Alabaster, whose second born son Johan is next in line. Ideals The House prides itself on being part of the common folk and humble beginnings, such that the next head in line within the family is determined by hard work. Coat of Arms A white Cor
- House BlackstoneHouse Blackstone\#Noble A house awarded nobility in the year 984PD in conjunction with House Veridian. Heir The current heir is the product of a joint marriage between a member of the Paradian family and the rulers of Blackstone. Karan Blackstone, a dwarven Forge Cleric. Ideals They, much like the Betrayer Gods, believe that nurturing everybody would eventually lead them to destruction. This doesn’t mean that they leave those who are in need, but rather care well for the poor and unwell. Coat of Arms The
- House D'AmboiseHouse D'Amboise\#Noble A house that serves as representative of the High Elf court and is viewed very highly by everyone except the High Elves themselves, due to their considered submission to the Paradian Empire. Heir In their second generation with Illiathor D’Amboise. Formed in 1020PD as an embassy to the elves of Ashtary Ideals We serve as an Embassy for the High Elves of Ashtary, seeking to communicate on parallel grounds. Coat of Arms A navy blue background with an intricate silver swirling resemb
- House DeepaxeHouse Deepaxe\#Noble A dwarven house at the very bottom of West Laylan, that received nobility reluctantly as an embassy for the Dwarves. They specialise in a magical fishing and underwater mining where magical axes are thrown deep and come back with fish. They were initially given it in 1732PD at the 750 year anniversary of the Paradian Empire but refuse to give a response of acceptance or denial. In 1740PD, Thronmin Deepaxe makes an official statement, begrudgingly, that they will be recognised as a nobl
- House DobanHouse Doban\#location #Noble An artisan house from the Doban Range (pamee Akha) that gained nobility for its outstanding merchanting and monopoly on most all lighting equipment allowing even common folk to have non-magical light. There is an additional apology made by the Paradian Empire for 'invading' their land in their attempts to unite the continent. Heir Formed in 1482PD and in their 43rd generation with Layan Doban Ideals Our craft is not just a trade but art that illuminates Adestria. Coat of
- House Frigid BloomHouse Frigid Bloom\#Noble A pilgrimage by two sisters who worshipped the god sisters E’Lliira and A’Llonnah, on the way they were attacked by a group of bandits. A comet fell, defeating the bandits and revealing an old abandoned temple to E’Lliira and A’Llonnah. Over the years the temple became a sanctuary for the lost, weary and the orphaned as maidens travelled to become nuns. Heir Dual Matriarch democracy where a new Lady of E’Lliira and Lady of A’Llonnah are sworn in every year. Ideals Help is given rega
- House RelhHouse Relh\#Noble A house awarded nobility due to its medical prowess and neutrality in the wars. Heir The rightful heir is determined by blood, specifically the Divine Sorcerer blood that only appears in a new baby as the last one dies (Dalai Lama vibes). K’falnar Relh is the current Progenitor and 49th heir. Ideals Divine blessing is for all. Coat of Arms An angel hovering above a broken sword Location West Laylan Ancestral Heirloom: The Wings of Relh - A set of wings that heal those around t
- House VeridianHouse Veridian\#Noble A house awarded nobility in the year 984PD in conjunction with House Blackstone. Heir The current heir is the product of a joint marriage between a member of the Paradian family and the rulers of Veridian. Olocan Veridian, a firbolg druid. Ideals They, much like the Cultivator Deities, believe that to nurture others will undoubtedly lead to this same generosity to oneself. This doesn’t mean that they are not willing to fight, but rather sometimes hard truths are what an individual ne
- The LockefallThe Lockefall\#Noble A renowned family of Aurlie Eladrin, most notably because all their females remain in their Autumn form from the age of 18. Peaceful and good willed they make perfect wives and mothers for many and as such are married off as soon as they come of age. It is common belief that these Lockefall Eladrin are unable to change form even if they wanted to.
Organisations
There are many known organisations across Adestria, here are a couple. I tried to make one as an example for each class, if you want to design your own they are in the Character Creation HelperCharacter Creation HelperBefore you begin Whatever character you genuinely want to make, no matter how fantastical, let's try and figure out how it'd work -we could make a new race/class too Imagine your character in a movie scene, what makes them stand out, what would they do for that cool moment as they enter, do they have any quirks or visual notes that the audience would notice as soon as they appear? Imagine the whole party was like your character, what would make yours different/stand out. * Everyone is a cast.
- Acquisitions IncorporatedAcquisitions Incorporated\#Organisations Acquisitions Incorporated is an adventuring company from the coast of Broker's Grove. The organization consists of several groups of adventurers for hire that act more or less independently under the company's charter. The company operats by providing a network of support infrastructures for adventuring groups, which are referred to as franchises. Each franchise is licensed to operate within a certain region, which can be expanded depending on the success of its endeavors. It i
- Brotherhood of the Iron RamsBrotherhood of the Iron Rams\#Organisations The disciples of this monastic tradition are based along the northern side of the Doban range. Utilising long pole arms with large blunt hooks on the end shaped like ram horns and large fur clothing they vault up the mountainside similar to mountain goats. A natural ascetic order they live off what they can forage for in the mountains and tend to and protect the Berry Ram that are farmed for their meat. * They are currently attempting to make for the Glory range on East Laylan
- College of the HeraldCollege of the Herald\#Organisations The Heralds, or Those Who Herald, is a semi-secret organization dedicated to preserving historical lore, maintaining the balance between nature and civilization, and defending the innocent from the forces of evil across Adestria. "From Light's Embrace to Shadows Deep. A world to save, an oath to keep." The main focus of the Heralds is to collect and preserve knowledge of ancient history, legends, heraldry, and folklore, and to make it available for those of good and peaceful in
- Holy Guild of BelialHoly Guild of Belial\#Organisations This guild began as a church in The Age of Conduits honouring and worshipping the two suns. As time went on and into Post Divergence, the organisation became more and more affluent as parties would pay clergy to be neutral judges in regard to law and merchanting affairs. As a result the church became more akin to a guild as greedy merchants drew toward it. The Holy Guild of Belial now serves as official judges when concerning legal matters and merchant issues. * Many merchant c
- Order of the Ashen KnightsOrder of the Ashen Knights\#Organisations An order sanctioned and spared from the death penalty by the Paradian Emperor to whom they are now in life long service. For some reason or another they are all wielders of some form of Ash magic. This Order is one of secrecy and covert operation and no one save the Emperor knows its formation or when it started.
- RocktappersRocktappers of Earthfasts\#Organisations A group of people who believe that since The Creator made everything than that would include rocks and therefore gems and ores have powers that are waiting to be awakened. This organisation is actually quite large and serious, their ventures into the Underdark and geological studies have helped elucidate many understandings of 'blackstone' and its effects, thus allowing the relocation of the Blackstone Legion to its current home. They consisted largely of lone prospectors, fur
- Sect of the Obsidian SunSect of the Obsidian Sun\#Organisations A religious cult that came to prominence 740 years prior to Campaign 1 in the 1700s. As a sect of the Holy Guild of Belial they believe that the black sun (Shakhor) of Adestria is actually more beneficial to Adestria than the white sun (Lavan), that the theology that Belial governs in neutral fairness is wrong, that the Holy Guild has forgotten its roots of worship to the suns that give life and henceforth should be honoured above it. They seek to spread this belief and become th
- The AccordanceThe Accordance\#Organisations Established toward the end of The Age of Conduits after an event known as the Eve of Crimson Midnight. Centuries later, one mage known now as Arkan the Risen set forth from them to reach new and greater heights. Currently the members of the Accordance are left to their own devices, some teaching, some political figures and some cloistered scholars but all still answer the call to meet and confer 'peacefully' on world shattering matters by the magical order to disallow Arkan’s
- The AfterguardThe Afterguard\#Organisations An order of outriders and morticians who follow a set of old scrolls prescribing that ALL dead are supposed to be properly sent off into the afterlife. The Afterguard is a fabled regiment made up of Trackers and Handlers who survey the wilderness on horseback to make sure every corpse is retrieved and properly sent off. The Scrolls Located in 1945PD, this set of scrolls dictate that all humanoids require a proper death lest Emon send them to the pits of the afterlife or bring t
- The AssemblyThe Assembly\#Organisations A group of mages who were rejected from The Accordance for dangerous, taboo magic like making pacts with devils instead of learning and developing magic. They are supposedly under close watch by those of The Accordance.
- The CookeryThe Cookery\#Organisations A thieves guild posing as an organisation that trains cooks allowing them to get into almost anywhere. On the outside they teach cooking at a high level, its qualifications opening doors into high end taverns and noble houses. Majority of members pass with this qualification, unaware of its hidden purpose. Deeper within the organisation specific personnel are vetted if they show promise in thieving using certain cooking tests e.g. knife skills, stealing/pinching ingredients from
- The DeepThe Deep\#Organisations A cult dedicated to and releasing the Ouroboros god, the Lord of the Deep. This cult is led by a couple individuals who made pacts with it in some manner of another. They’re contrary to the Bhuru religion that desires to keep it sealed.
- The Living FlockThe Living Flock\#Organisations A Cult that worships Sentient weapons and their makers, Issylra and Karthor. Many of the weapons of the Living Flock weren’t divine or holy as much as houses and prisons for malevolent spirits who suddenly had a little too much authority. * They’re attempting human sacrifice to weapons believing that by doing so they can lock the soul in and create more sentient weapons as their Betrayer Gods are no longer physically on Adestria and cannot create more. The Forged War Their for
- Twilit SanctumTwilit Sanctum\#Organisations Originally a Circle of Moon Druids but now includes Clerics, Paladins, and Rangers, these people worship Iora the goddess of the moon. Their main tasks are to protect her wildlife and keep peace for all ages. Often they’ll take pilgrimages to Iora’s Fell, a lake reminiscent of a moon in several phases on the western side of West Laylan, to meditate in the hopes of being blessed by her. They currently reside in and are the progenitors of Kego. As the druids gathered to spectate
Races
Here's a non-exhaustive list of changes to some of the races in Adestria, they are a baseline that I adapted in the hopes of adding some more story or flavour to each.
You are more than welcome to use their backgrounds or if you prefer to use what the RAW have then please do.
Genasi
- Air GenasiAir Genasi\#Worldbuilding The Genasi themselves are spirits from their respective elemental plane that while on the material plane take a physical form that acts as a vessel that anchors them to the plane. Like a snail or hermit crab they find or make a new one as the spirit themselves mature and increase in power. Eventually they can get to the point where their vessel is ultimately affected by the spirit e.g. the body fully turning into water not just the spirit leaving for a moment. A main druidic t
- Earth GenasiEarth Genasi\#Worldbuilding The Genasi themselves are spirits from their respective elemental plane that while on the material plane take a physical form that acts as a vessel that anchors them to the plane. Like a snail or hermit crab they find or make a new one as the spirit themselves mature and increase in power. Eventually they can get to the point where their vessel is ultimately affected by the spirit e.g. the body fully turning into water not just the spirit leaving for a moment. A main druidic tr
- Fire GenasiFire Genasi\#Worldbuilding The Genasi themselves are spirits from their respective elemental plane that while on the material plane take a physical form that acts as a vessel that anchors them to the plane. Like a snail or hermit crab they find or make a new one as the spirit themselves mature and increase in power. Eventually they can get to the point where their vessel is ultimately affected by the spirit e.g. the body fully turning into water not just the spirit leaving for a moment. A main druidic tr
- Water GenasiWater Genasi\#Worldbuilding The Genasi themselves are spirits from their respective elemental plane that while on the material plane take a physical form that acts as a vessel that anchors them to the plane. Like a snail or hermit crab they find or make a new one as the spirit themselves mature and increase in power. Eventually they can get to the point where their vessel is ultimately affected by the spirit e.g. the body fully turning into water not just the spirit leaving for a moment. A main druidic tr
- AarakocraAarakocra\#Worldbuilding Originally from the Elemental plane of Air, these creatures migrated to the Material Plane in search of power. Unbeknownst to them, generations later, those still in Adestria have had their affinity with the winds lost, their wings clipped, unable to stay aloft for long periods of time. Confined within the dark caves of Thesah on Mahra Coulta, they dive for fish in short bursts. Yet many young Aarakocra continue to hope for the day when they will be able to soar once again th
- AasimarAasimar\#Worldbuilding Imbued by A’Llonnah, these descendants of divine beings come in all forms depending on the essence of divinity that runs in their blood. Perhaps a divine being that served Karthor had relations with a humanoid, somewhere along their ancestry an Aasimar will awaken as they reach adulthood. With angelic traits befitting their progenitor, they have often been revered as prophets, incarnations or the deities themselves by cultists and the ignorant. Alienated and alone, nevertheless
- ChangelingsChangelings\#Worldbuilding Made by the raven queen as dolls that could have people/memories inserted, they instead were creatures that could change their shape and most happened to do so in a way to fit that memory. The Raven queen mistook that shape change to be them integrating the memories correctly and deemed their creation satisfactory. With the later realisation that she had been tricked she banished them from the Shadowfell to wander. The changelings hold this memory close; some choose to pick a s
- DragonbornDragonborn\#Worldbuilding Descendants of Veltura, these humanoid beings seek power and honour. The pinnacle of this is known as the Dragonscent, a pilgrimage for those bearing Veltura’s blood where they travel to Vel’Ruach and ascend its highest peak. The few who attempt this task believe they can ignite the deep dragon blood flowing within their veins and exceed their limits to which they grow usable wings. Those who choose to undertake this journey but fail sever their tail in shame, a mark of dishon
- DwarvesDwarves\#Worldbuilding Many dwarves leave Raggen’Thrum for the sole purpose of continuing their craft, they are stubborn but they understand that the outside world has much to offer, that of others marvelling at their work.
- KalashtarKalashtar\#Worldbuilding The Kalashtar are born within Nocturne, the domain of dreams, as manifestations of imagination. Often a Kalashtar will leave Nocturne in search of the one who dreamt them into being, some just to witness their creator, others to destroy them. Leaving Nocturne takes a toll on the Kalashtar though and must leave much of their original form, this ensuing incarnation is reminiscent of any other type of humanoid but there is an unmistakable ‘dream’ quality to them still. * They ge
- KenderKender\#Worldbuilding Gnomes cursed by Sethol to devour. Each time an ‘Unblooded’ Kender is born, a separate but identical Kender is born known as the ‘Blooded’ and is distinguished by a red mark of some kind on its body. Due to Sethol’s curse the Blooded, sometimes called ‘branded’ are magically driven to hunt and devour their twin within 25 years lest they themselves die. Trapped within an endless cycle of survival the Kender live a twisted life of fear. * Once a day a Kender can psychically attun
- MerfolkMerfolk\#Worldbuilding This race spans all humanoid beings that live naturally underwater, except for the Sea Elf, each subrace is a variant from millenia of evolution.
- MinotaurMinotaur\#Worldbuilding Forged in Blackstone Volcano and infused with magic by Karthor, minotaurs are brutes and beasts, magma in their veins and an eruption of muscles they drive back hordes with large blows. With an innate sense for magic, though not often intelligent enough to use it well, they are blessed with a strong connection to the magical ley lines spreading from the Tree of Life. Many minotaur spend their lives drawn to these crossroads of magic, whether to destroy them or use them they kno
- OniOni Race\#Worldbuilding A horned shadow looms within the morning mist behind Sanzo, he treads further up the mountain unawares of the increasing silhouettes shifting in his wake. Oni.jpg Despondent shells of shattered houses lay in waste as a lone figure stands within the wreckage, carrying the body of another. Shrinking down in size, the horned monstrosity slumps atop the body. The tears streaming down the Oni's face speak to the surrounding event as a substitute for the absence of words. Born of Gi
- OwlinOwlin\#Worldbuilding These creatures were born within the Nocturne, by the original Aarakocra that dreamed of knowledge rather than power. Separate from the Kalashtar they flew from the Domain of Dreams early on and began their search. Generations of searching required secrecy and a silence that gave them different features, softer wings for gliding, and larger eyes for nocturnal activity.
- PlasmoidsPlasmoids\#Worldbuilding Mysterious beings that appeared out of nowhere upon the lands of Adestria, they search the realm for something. * They are offshoots of the same mysterious being.
- TabaxiTabaxi\#Worldbuilding Tabaxi are cats that have struck a deal with the ascended cat being the Cat Lord to become more human for one reason or another. They can wild shape back into a cat for 1 hour. This is often the reason people are wary of stray cats.
- Thri-KreenThri-Kreen\#Worldbuilding Humanoid insects that thrive in Matriarchal colonies. Their females are moth-like and dainty, flitting from tree to tree taking care of the young whilst the male beetles hunt diligently for food. Living by a caste system the queen’s eggs are coloured to determine their class and from birth these spawn are set to fulfil that duty in the hope of moving up in their next spawn.
- TortleTortle\#Worldbuilding The longest living race upon Adestria, they live along the Coral Coastline of Mahra Coulta in a half submerged city known as Azoum. The Tortle constantly morph their city to adapt to the changing times but have never finished in time, often one side of the city is being finished whilst the other side has already started being altered. Their leader is known as the Caretaker who tends to the city and ‘the Clock’, a large ornate remnant from a forgotten period of time depicts a ma
- WarforgedWarforged\#Worldbuilding Most Warforged were destroyed in The Forged War yet a mountainous artisan clan of the Ix’al continue to make recreations made of a special wood, resistant but not as strong as the metal relics found in museums. The history books dictate that an unknown benefactor was the inventor who taught craftsmen how to forge such beings though this technique has been lost to time. * A single scroll holds the contents of how to build such machinery The Ix’al Warforged are now often used fo
- Yuan-TiYuan-Ti\#Worldbuilding There exists a children’s tale of a Lost City in Adestria, hidden even below the Underdark, that speaks of any treasure imaginable where children are warned that being greedy will lure the Yuan-Ti from their city to snatch them away. Those who have been lured by this notion have found themselves magically within this city, though the longer they stay the more their body begins to resemble the other inhabitants, the Yuan-Ti.
Worldbuilding
Some extra tidbits
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CurrencyCurrency\#Worldbuilding There are two types of common currency used across Adestria Paradia This is the commonly used currency across the majority of Adestria. Initially coined by the Paradian Empire seeking to unify the economy under one currency, it functions like normal D&D money. * Platinum - A large coin similar to silver but shinier with a golden border creating the Paradian symbol of Unity. This coin is equivalent to 10 gold pieces. * Gold - A similar sized coin made of gold. This coin is e
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Celestial BodiesCelestial Bodies\#Worldbuilding Adestria has two suns, one white and one black that are in constant orbit of each other. The white sun known as Lavan is believed to grant known life and light to Adestria whilst the black sun, Shakhor, is believed to grant all magic. Shakhor.jpg They orbit the plane of Adestria with contrary ellipses resulting in celestial phenomena such as: * Nimbus eclipse - is a phenomenon once every 8 months where Lavan and Shakhor overlap one another * Black Nimbus - Lavan overlapping
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Known PhenomenaKnown Phenomena\#Worldbuilding Necrotic Tempest A furious and amorphous storm, viscous heaps of ash swirling and igniting necrotic thunder due to the friction. Creatures ending their turn in the storm take 8d8 necrotic damage. Any creature that dies during this storm will rise again as a zombie. Emotional Echo Occurs in locations where intense emotions have been felt, like a battlefield or graveyard. A creature must make a DC16 CON saving throw or be heavily impacted by the rampart emotions. Depending on t
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SiegeballSiegeball\#Worldbuilding Siegeball is a game played between two teams. Each team consists of 5 players. One player of each team is the team's goalkeeper. Players must be unarmed, except for the goalkeeper. The goalkeeper gets a special bat, which counts as a unique Club (Simple Weapon, Versatile, Finesse, 1d6 Dmg, 3lb. Weight, Bludgeoning) and has advantage when hitting the ball. The team's goalkeeper is whoever is holding the team's bat at the time, but there must be one goalkeeper, so players can pa
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Botanical of AdestriaBotanical of Adestria\#Worldbuilding * Ashen Rose * Frost Wheat * Snow Banana * The Grasp
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Bestiary of AdestriaBestiary of Adestria\#Worldbuilding * Berry Ram * Constel-lion * Ember Boar * Lich Moth * Mist Tortoise * Moon Deer * Mushroom Weasel * Pomegranate Shrimp * Pumpkin Toad * Sand Coyote * StoneEater * Tumble Panda
One Shots
- Sands of DoomSands of Doom\#OneShot Hook In the year 914 PD there exists a prophecy that speaks of an ill omen, of cataclysmic proportions that will bring ruin to the continent of Mahra Coulta. Whether you’ve been brought to the temple of Kirat for that purpose or in pursuit of hidden treasures within, the locals bear witness to strange happenings and warn you to give up. The End With a final screech, sands explode from his body to join the surrounding black sands that begin to shift upward, swallowed by the bell of
- DivergenceDivergence\#OneShot In the Age of Conduits each god specified their prophet, receiving power in exchange for something they fight for good or for evil. These prophets are sent by the gods to stop Arkan though they fail. - Pending