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Acquisitions Incorporated

#Organisations

Acquisitions Incorporated is an adventuring company from the coast of Broker's Grove. The organization consists of several groups of adventurers for hire that act more or less independently under the company's charter.

The company operats by providing a network of support infrastructures for adventuring groups, which are referred to as franchises. Each franchise is licensed to operate within a certain region, which can be expanded depending on the success of its endeavors. It is not uncommon for different franchises to compete over territory and exclusivity rights. In exchange, the organization's Head Office holds the right to commission its franchises to engage in priority missions.

Support from Acq Inc's Head Office is provided in several instances, such as the establishment of a local headquarters, a staff of trained hirelings, and an assortment of magic items provided to adventurers in accordance to their position within the franchise. All these features increase in influence and power as the franchise prospers.

Founding

The company was founded by the cleric Omin Dran as part of his efforts to find his sister Auspicia, who had gone missing after an incident in a ruin near Red Larch. Over time, the company expanded its activities and became a large for-profit adventuring outfit

Popular Franchises

There are several franchises that have a wide range of operations and are commonly utilised across Adestria, they are often coloquially named Sectors followed by a number.

Lizards of the Coast

A franchise that has created two hit tavern games across Laylan, Dungeon MonstersDungeon Monsters\#Worldbuilding A fun game for 2 people created by a franchise known as 'Lizards of the Coast'' from the Acquisitions Incorporated. The game is ramping up in popularity across Laylan and has begun its movement through Mahra Coulta. Introduction PC's will enter the local tavern and see folks playing a game, involving these cards. One NPC will lose the game, get mad, and storm out, leaving his cards. The other invites a PC to take over, offering this Starter Deck for free. Players will be given and Onions and FlagonsOnions and Flagons\#Worldbuilding An interesting game made by 'Lizards of the Coast' from the Acquisitions Incorporated. It involves several people at a table pretending to be fantastical characters, explaining what they want that character to do, and then rolling dice to determine its effectiveness. Those who have played it are incredibly invested and love to have others join. Unfortunately the time investment per 'session' and scheduling issues have caused the game to not take off as it should have.. They are currently attempting to expand into Mahra Coulta but the lack of contact between the colonies of the Kingdom of Ix'alKingdom of Ix'alKingdom of Ix'al \#location \*Based on Riot’s Ixtal Kingdom of Ix'al.jpg The oldest known Kingdom in Adestria dating back to the earlier centuries of The Age of Conduits. Ix’al spans across the Mahra Coulta based mainly in the Mahran Desert, having witnessed The Divergence from afar, they seclude themselves spending their time and energy harnessing the power of the elements that run rampant across Mahra Coulta. The Ix’ali don’t inhabit one settlement but rather live in colonies of like mind have made it difficult, currently they've only established within ArlingfordArlingfordArlingford \#location A coastal city situated next to the Redglade forest on a long hill down to the coast. There is a stone terraced thoroughfare that runs through the centre of the city and down to the the docks splitting the city in two. Known for its trading route and Redglade wood export, it also happens to be the main dock that many venture to when arriving or leaving Mahra Coulta..

Sector 1 - Acquisition and Deliveries

This franchise is known for their priority and ability to secure goods and transport them to a destination safely and securely. They are currently utilised across all of Laylan and have recently expanded into the southern region of Mahra Coulta.

Sector 1 can be a little expensive but for goods that are worth the security the money is well spent.

Sector 2 - Corporate Sales

Though the Holy Guild of BelialHoly Guild of Belial\#Organisations This guild began as a church in The Age of Conduits honouring and worshipping the two suns. As time went on and into Post Divergence, the organisation became more and more affluent as parties would pay clergy to be neutral judges in regard to law and merchanting affairs. As a result the church became more akin to a guild as greedy merchants drew toward it. The Holy Guild of Belial now serves as official judges when concerning legal matters and merchant issues. * Many merchant c has a large monopoly on transactions and neutrality, the religious shadowing can often rub merchants of a certain kind the wrong way, thus Sector 2 is often called in.

Whether this transaction is seedy or not, they are ultimately cheaper than the ClergymanHoly Guild of Belial\#Organisations This guild began as a church in The Age of Conduits honouring and worshipping the two suns. As time went on and into Post Divergence, the organisation became more and more affluent as parties would pay clergy to be neutral judges in regard to law and merchanting affairs. As a result the church became more akin to a guild as greedy merchants drew toward it. The Holy Guild of Belial now serves as official judges when concerning legal matters and merchant issues. * Many merchant c of the Holy Guild of BelialHoly Guild of Belial\#Organisations This guild began as a church in The Age of Conduits honouring and worshipping the two suns. As time went on and into Post Divergence, the organisation became more and more affluent as parties would pay clergy to be neutral judges in regard to law and merchanting affairs. As a result the church became more akin to a guild as greedy merchants drew toward it. The Holy Guild of Belial now serves as official judges when concerning legal matters and merchant issues. * Many merchant c and are often seen in less affluent areas.

Sector 3 - Hunter's Contract

For many, the hunting of a certain monster is above their pay grade so many look to the monster hunters of Sector 3. The contract they employ is a binding vow that promises success or transferral to a parallel team if the current party is unable to complete it.

For the right price, any monster will be hunted down for whatever reason. The fee is dependent on death of the creature or just a collection of a certain part.

Sector 4 - Cleaners Incorporated

An up and coming franchise licensed by Acquisitions Incorporated that seeks to complete your odd jobs, regardless of what they may be. They boast an efficient and 'No questions asked' policy that has brought them recent success across Laylan.